Sichuan Mahjong Fan Table
Every hand our game scores. Fan add up and each extra fan doubles the payment, up to the cap. Tap a hand with a guide for examples, scoring and odds.
In-depth guides
Plain Hand 0 fan
A win with nothing else — the 0-fan basic hand. Examples, pungs allowed, self-draw payments, and how common it is.
All Pungs 1 fan
Four pungs and a pair — 1 fan. Examples, 2-5-8 / golden hook / pure-pungs combos, and how many pairs you need to go for it.
Pure One Suit 2 fan
Every tile from one suit — a 2-fan big hand. Examples, pure pungs / pure seven pairs, and how many tiles of one suit you need to go for it.
Terminals in Every Set 2 fan
Every set and the pair contain a 1 or 9 — 2 fan. Examples, what it stacks with, and why it's rare.
Seven Pairs 2 fan
Seven concealed pairs — 2 fan. Examples, four-of-a-kind, pure / dragon seven pairs, and how many pairs you need to go for it.
Dragon Seven Pairs 3 fan
Seven pairs with four of a kind — 3 fan. Examples, how roots work, double / pure dragon seven pairs, and how often it happens.
All 2-5-8 Pungs 2 fan
All Pungs made only of 2s, 5s and 8s — 3 fan in total. Examples, stacking to the cap, and why it's so rare.
Golden Hook 1 fan
Four sets claimed, one tile left for a single wait: 2 fan with All Pungs. Examples, combos, and wait-switching tips.
Root 1 fan
All four copies of a tile in your hand adds 1 fan: examples, no kong needed, stacking roots, and how common they are.
Win After a Kong 1 fan
Self-draw the kong replacement: 1 fan plus the root, at least 2 fan. Examples, who pays, and the odds per kong.
Deal-in After a Kong 1 fan
Kong, replacement, discard — and someone wins on it: 1 fan for the winner, and the kong money moves to them.
Robbing a Kong 1 fan
Win on the tile someone adds to upgrade a pung: 1 fan; only upgraded kongs can be robbed, the konger pays and the kong doesn't stand.
Last-Tile Self-Draw 1 fan
Self-draw the very last tile of the wall: 1 fan. Examples, the last-tile discard, and how often it happens.
Last-Tile Discard 1 fan
The discard after the last tile deals in: 1 fan for the winner, paid by the discarder alone.
Self-Draw 1 fan
Everyone pays on a self-draw: the +1-unit bonus versus the +1-fan option, and how often wins are self-drawn.
Heavenly Hand Cap
The dealer wins on the starting 14 tiles: straight to the cap. Rules, who pays, and the real odds.
Earthly Hand Cap
A non-dealer self-draws on their first draw: straight to the cap. Rules, local definitions, and the real odds.
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