Sichuan Mahjong

Sichuan Mahjong · 1 fan

Self-Draw (Zi Mo) in Sichuan Mahjong: Self-Draw Bonus vs Self-Draw Fan

Self-draw example: 1-2-3 and 4-5-6 characters, 7-8-9 and 2-3-4 dots, self-drawing the second 5 dots to win

In Sichuan mahjong, a self-draw (自摸, zi mo) is paid by every player who hasn't won yet. How much extra it earns depends on the table; two rules are common:

For a self-drawn plain hand the two rules happen to match: 2 units from each payer with the bonus, 2 with the fan; the more fan a hand has, the further apart they get.

A plain hand, self-drawing the second 5 dots: every player still in the hand pays
On this page
  1. The rules for self-draws
  2. How much the two rules differ
  3. How self-draws are scored
  4. How it relates to other hands
  5. Self-draw odds
  6. Self-draw or take the discard?
  7. Self-draw in other mahjong styles
  8. FAQ

The rules for self-draws

How much the two rules differ

The same hands under each rule:

HandOn a discard (discarder pays)Self-draw bonus (each pays)Self-draw fan (each pays)
Plain hand1 units2 units2 units
One root2 units3 units4 units
Pure one suit4 units5 units8 units
Dragon seven pairs8 units9 units16 units
Pure seven pairs (already capped)16 units17 units16 units

The pattern is simple:

How self-draws are scored

The hands below are scored live by the same code the game uses (kong payments come on top).

Plain hand (平胡)0 fan
Total0 fan
Each payer pays 1 units

Units = 2 to the power of fan, up to the cap. Self-draw bonus and kong payments come on top.

Default rule (self-draw bonus): a self-drawn plain hand stays at 0 fan, and each payer adds 1 unit — 2 units each.
Self-draw bonus (自摸加番)1 fan
Total1 fan
Each payer pays 2 units

Units = 2 to the power of fan, up to the cap. Self-draw bonus and kong payments come on top.

The same hand with the self-draw fan option: a self-draw line worth 1 fan, so 2 units each.
Seven pairs (七對)2 fan
Pure one suit (清一色)2 fan
Self-draw bonus (自摸加番)1 fan
Total Capped at 4 fan5 fan 4 fan
Each payer pays 16 units

Units = 2 to the power of fan, up to the cap. Self-draw bonus and kong payments come on top.

Pure seven pairs with the self-draw fan option: already at the cap, so the self-draw still leaves it at 4 fan.

How it relates to other hands

Self-draw odds

In 40,000 hands of normal computer play, 36% of all wins were self-drawn, and 35% of plain-hand wins. Scoring those self-draws under each rule: with the self-draw bonus each payer paid 2.6 units on average; with the self-draw fan, 3.1 units.

Self-draw or take the discard?

To try it, open a table of online Sichuan mahjong (switch between self-draw bonus and self-draw fan in settings) — the computers play blood battle with you and count the fan for you.

Self-draw in other mahjong styles

FAQ

How many fan is a self-draw in Sichuan mahjong?

It depends on the rule. With the default self-draw bonus the fan don't change and each payer adds 1 unit; with the self-draw fan option a self-draw is 1 fan.

Who pays on a self-draw?

Every player still in the hand. In blood battle, players who already won have left and don't pay.

Which pays more, the bonus or the fan?

The more fan the hand has, the more the fan option pays; but for a hand already at the cap the extra fan can't count, so the bonus pays 1 unit more.

Is a win after a kong a self-draw?

Yes. Self-drawing a kong replacement is a self-draw: everyone pays, plus the after-kong fan.

Try it at the table

Sichuan Mahjong — Play Sichuan mahjong “blood battle” free in your browser against three computer opponents. 108 tiles, swap three, pick a void suit, pung and kong, and keep playing after someone wins. Automatic fan scoring, no sign-up.

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