Sichuan Mahjong

Sichuan Mahjong · 2 fan

Seven Pairs (Qi Dui) in Sichuan Mahjong: Fan, Examples and Odds

Seven Pairs example: a pair each of 1, 3 and 5 characters and 2, 6, 8 and 9 dots

In Sichuan mahjong, Seven Pairs (七對, qi dui) is worth 2 fan — each payer pays 4 units: your 14 tiles are exactly seven pairs, and you haven't punged or konged anything. No sets needed, just pairs — it is one of the most common big hands in blood battle.

Seven pairs: 1, 3 and 5 characters, 2, 6, 8 and 9 dots
On this page
  1. The rules for Seven Pairs
  2. How Seven Pairs waits
  3. How Seven Pairs is scored
  4. How it relates to other hands
  5. Seven Pairs odds
  6. Which hands suit Seven Pairs
  7. Seven Pairs in other mahjong styles
  8. FAQ

The rules for Seven Pairs

How Seven Pairs waits

Seven Pairs is always a single wait: six pairs are done and one lone tile waits for its match.

Six pairs done, waiting on 9 dots

You choose which tile to wait on: every time you draw, keeping one and discarding the other changes your wait. Pick a tile nobody has discarded yet, one the others are likely to let go, or one you can still draw yourself.

When it can also be read as a normal hand, the higher score wins

Some seven-pair hands can also be split into four sets and a pair. Scoring tries both and takes the higher:

Seven pairs (七對)2 fan
Total2 fan
Each payer pays 4 units

Units = 2 to the power of fan, up to the cap. Self-draw bonus and kong payments come on top.

2-2-3-3-4-4 characters, 5-5-6-6-7-7 dots and a pair of 9 dots: it also reads as two 2-3-4 and two 5-6-7 runs (a plain hand), but Seven Pairs' 2 fan is higher.

How Seven Pairs is scored

Fan add up, and each extra fan doubles the payment, up to the cap of 4 fan. The hands below are scored live by the same code the game uses (the self-draw bonus and kong payments come on top).

Seven pairs (七對)2 fan
Total2 fan
Each payer pays 4 units

Units = 2 to the power of fan, up to the cap. Self-draw bonus and kong payments come on top.

Seven concealed pairs, single wait on 9 dots, won on a discard: Seven Pairs, 2 fan.
Seven pairs (七對)2 fan
Pure one suit (清一色)2 fan
Total4 fan
Each payer pays 16 units

Units = 2 to the power of fan, up to the cap. Self-draw bonus and kong payments come on top.

Seven pairs, all dots: pure seven pairs, right at the cap.
Dragon seven pairs (龍七對)3 fan
Total3 fan
Each payer pays 8 units

Units = 2 to the power of fan, up to the cap. Self-draw bonus and kong payments come on top.

Four 2 characters among the pairs: Dragon Seven Pairs, 3 fan.

Common combinations:

CombinationFanEach payer pays
Seven Pairs24 units
Dragon Seven Pairs (with four of a kind)38 units
Pure seven pairs (+ pure one suit)416 units
Seven Pairs + deal-in after a kong38 units
Seven Pairs + last-tile self-draw38 units

Seven Pairs never combines with All Pungs, golden hook or all 2-5-8 pungs (those need pungs), and it never has a root: four of a kind turns it into Dragon Seven Pairs instead.

How it relates to other hands

Seven Pairs odds

How many pairs in the opening hand

In a 13-tile opening hand (before the exchange), 3 or more pairs come up about 26% of the time, 4 or more only 4.9%, and 5 or more 0.34%.

Pairs (as dealt)Chance
1+ pairs93%
2+ pairs65%
3+ pairs26%
4+ pairs4.9%
5+ pairs0.34%
6+ pairs0.0063%

Source: 1,000,000 random 13-tile deals (before the three-tile exchange).

How often it happens in normal play

In 40,000 hands of normal computer play, Seven Pairs is 3.9% of all wins, and Dragon Seven Pairs another 0.45%. Seven Pairs wins average 2.0 fan, and each payer pays 4.2 units on average. Of the seats holding 5 or more pairs after the exchange, 31% went on to win with Seven Pairs (or Dragon Seven Pairs) that hand.

Is it worth forcing Seven Pairs?

We let computers play on this site's table: in every hand, the player with the most pairs after the three-tile exchange had to go for Seven Pairs — no pungs, no kongs, discard lone tiles first (the ones with fewest copies left), and never win with anything else — while the other three played normally. Then we compared the average result with the same starts played normally.

Pairs (after the exchange)Starting handsMade itThe other three wonWall ran outAvg. units forcing itAvg. units playing normally
2 or fewer3,03517%48%35%−2.4−0.4
317,22426%49%26%−2.0+0.3
416,35236%45%19%−1.3+0.6
5+ pairs3,38954%34%11%+0.5+1.1

Source: computer play on this site. In each of 40,000 hands the seat with the best start (after the exchange) forced Seven pairs (七對); the other three played normally (normal level). Result = that seat’s whole-hand units, cap 4 fan.

Unlike Pure One Suit and All Pungs, forcing Seven Pairs does worse than normal play for every kind of start (no row in the table above is highlighted).

Why? The computers on this site already consider Seven Pairs when playing normally: with enough pairs they head for it, and they think twice before a pung that would break it. Forcing only removes the fallback to a normal hand — Seven Pairs is always a single wait on one tile, and refusing every pung costs a lot of useful tiles.

Which hands suit Seven Pairs

When to give up: less than half the wall is left, you still need three or more pairs, and several of your pair tiles are already out. Watch out for the ready-hand check at an exhaustive draw: players who aren't ready pay those who are. To practise, open a table of online Sichuan mahjong — the computers play blood battle with you and count the fan for you.

Seven Pairs in other mahjong styles

Seven pairs is treated very differently from style to style:

FAQ

How many fan is Seven Pairs?

In Sichuan mahjong Seven Pairs is worth 2 fan; each payer pays 4 units. All seven pairs from one suit is pure seven pairs, 4 fan.

Can you pung with Seven Pairs?

No. Seven Pairs must be fully concealed; after a pung or kong you can only win with a normal hand (four sets and a pair).

What if Seven Pairs includes four of a kind?

Four identical tiles count as two pairs, which makes it Dragon Seven Pairs: 3 fan, and those four don't add a separate root.

How many fan are pure seven pairs?

Seven Pairs 2 plus pure one suit 2: 4 fan, so each payer pays 16 units.

Try it at the table

Sichuan Mahjong — Play Sichuan mahjong “blood battle” free in your browser against three computer opponents. 108 tiles, swap three, pick a void suit, pung and kong, and keep playing after someone wins. Automatic fan scoring, no sign-up.

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