Sichuan Mahjong

Sichuan Mahjong · Cap

Heavenly Hand (Tian Hu) in Sichuan Mahjong: Scoring and Real Odds

Heavenly hand example: the dealer's starting 1-2-3, 4-5-6 and 7-8-9 characters, a pair of 3 dots and 5-6-7 dots — 14 tiles already a win

In Sichuan mahjong, the heavenly hand (天胡, tian hu) scores the cap straight away: after the three-tile exchange and the void, the dealer's 14 tiles are already a winning hand before a single discard. Whatever the pattern, it scores the cap of 4 fan: each player pays 16 units, plus the 1-unit self-draw bonus.

The dealer's starting 14 tiles: four sets and a pair of 3 dots — a win before any discard
On this page
  1. The rules for the heavenly hand
  2. How the heavenly hand is scored
  3. How it relates to other hands
  4. Heavenly hand odds
  5. What to watch for
  6. The heavenly hand in other mahjong styles
  7. FAQ

The rules for the heavenly hand

How the heavenly hand is scored

The pattern doesn't matter — it goes straight to the cap. The two hands below are scored live by the same code the game uses (the self-draw bonus comes on top).

Heavenly hand (天胡)Cap
Total Capped at 4 fan4 fan
Each payer pays 16 units

Units = 2 to the power of fan, up to the cap. Self-draw bonus and kong payments come on top.

The dealer's 14 tiles form a plain hand: heavenly hand, straight to the cap.
Pure one suit (清一色)2 fan
Heavenly hand (天胡)Cap
Total Capped at 4 fan4 fan
Each payer pays 16 units

Units = 2 to the power of fan, up to the cap. Self-draw bonus and kong payments come on top.

The dealer starts with pure one suit: still just the cap — pure one suit's fan don't add on top.
SituationFanEach player pays
Heavenly hand (default cap 4 fan)416 units, plus 1 self-draw bonus
Lowest cap in settings3the cap
Highest cap in settings6the cap

You can change the cap in settings (3–6 fan), and the heavenly hand always follows it.

How it relates to other hands

Heavenly hand odds

How rare is it? We measured it two ways:

Pure chance: any 14 tiles

Drawing 14 random tiles from 108, 10,000,000 times: 0.0054% were already a winning hand (four sets and a pair, or seven pairs); adding Sichuan's "two suits at most" condition leaves 0.00091% — about once in 110,000.

Real play: after the exchange and the void

Real hands have the three-tile exchange: the dealer can pass on the three least useful tiles, often clearing out the third suit. We let the computers play the first round of 400,000 hands: the dealer had a heavenly hand 0.041% of the time — about once every 2,440 hands.

What to watch for

To try it, open a table of online Sichuan mahjong — the computers play blood battle with you and count the fan for you.

The heavenly hand in other mahjong styles

FAQ

How many fan is a heavenly hand?

The pattern doesn't matter; it scores the cap: 4 fan by default, so each player pays 16 units plus the 1-unit self-draw bonus.

Can a non-dealer get a heavenly hand?

No. Only the dealer starts with 14 tiles; a non-dealer self-drawing on their first draw is an earthly hand, also at the cap.

How rare is a heavenly hand?

Random 14 tiles make a Sichuan win about once in 110,000; with the exchange, real play gives a heavenly hand about once every 2,440 hands.

Do pure one suit or roots add to a heavenly hand?

No. A heavenly hand goes straight to the cap; pattern fan don't add on top.

Try it at the table

Sichuan Mahjong — Play Sichuan mahjong “blood battle” free in your browser against three computer opponents. 108 tiles, swap three, pick a void suit, pung and kong, and keep playing after someone wins. Automatic fan scoring, no sign-up.

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