Sichuan Mahjong

Basic rules

Winning hands

Four sets and a pair, or seven pairs — with no tile of your void suit.

On this page
  1. Four sets and a pair
  2. Seven pairs
  3. No void-suit tiles
  4. Ready hands
  5. Common mistakes

Four sets and a pair

The usual win is four sets + one pair, 14 tiles in all (the extra tile of a kong doesn’t count).

  • Run: three in a row of one suit, such as . Only by drawing — no chow.
  • Pung: three of a kind, such as . Drawn yourself or claimed with pung.
  • Pair: two of a kind, such as . Any tile can be the pair in Sichuan mahjong.
Four sets and a pair: a winning hand voiding bamboo.

Seven pairs

Without any pung or kong you can also win with seven pairs, which scores more. Four of a kind counts as two pairs — that is dragon seven pairs.

Seven pairs: seven pairs and you win.
Dragon seven pairs: the four 4-characters count as two pairs.

No void-suit tiles

When you win, your hand (including the winning tile) may not contain your void suit. If you voided characters and still hold even one, four sets and a pair is not enough.

Ready hands

One tile away from winning is called ready. The more tiles you wait on, the easier it is:

Single wait on 9 dots: only one kind of tile wins.
Two-sided wait on 2 and 5 dots — much easier than a single wait.

In the game, once your void suit is clear, your name tag lists your waits and how many are still unseen.

Common mistakes

  • No minimum hand: a plain hand can win; it just pays less.
  • No chow: runs only come from your own draws.
  • No seven pairs after calling: seven pairs must be closed.

How fan are counted is in Fan.

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