Basic rules
Winning hands
Four sets and a pair, or seven pairs — with no tile of your void suit.
Four sets and a pair
The usual win is four sets + one pair, 14 tiles in all (the extra tile of a kong doesn’t count).
- Run: three in a row of one suit, such as . Only by drawing — no chow.
- Pung: three of a kind, such as . Drawn yourself or claimed with pung.
- Pair: two of a kind, such as . Any tile can be the pair in Sichuan mahjong.
Seven pairs
Without any pung or kong you can also win with seven pairs, which scores more. Four of a kind counts as two pairs — that is dragon seven pairs.
No void-suit tiles
When you win, your hand (including the winning tile) may not contain your void suit. If you voided characters and still hold even one, four sets and a pair is not enough.
Ready hands
One tile away from winning is called ready. The more tiles you wait on, the easier it is:
In the game, once your void suit is clear, your name tag lists your waits and how many are still unseen.
Common mistakes
- No minimum hand: a plain hand can win; it just pays less.
- No chow: runs only come from your own draws.
- No seven pairs after calling: seven pairs must be closed.
How fan are counted is in Fan.
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