Sichuan Mahjong

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Strategy and defense

Plan the swap and the void suit together, get ready early, and read other players’ void suits — you will lose far less.

On this page
  1. Opening: plan the swap and the void together
  2. Speed first, size second
  3. To pung or not
  4. Defend with void suits
  5. Once you are ready

Opening: plan the swap and the void together

The swap and the void suit are one decision: take your weakest suit, pass it, then void it.

  • A suit of three or four scattered tiles is almost gone after the swap.
  • What comes back may not help, so choose the void suit after the swap.
  • The sooner the void suit is clear, the sooner you can be ready.

Speed first, size second

In blood battle the earliest winner is the safest: once you have won, later self-draws and the not-ready check no longer touch you.

  • Take a plain win when it comes.
  • With ten or more tiles of one suit, go for pure one suit: discard the others and jump to 2 fan or more.
  • With five pairs already, keep them for seven pairs and don’t pung casually.
Five pairs already: keep going for seven pairs instead of punging.

To pung or not

Punging is faster, but you lose a closed hand (no seven pairs) and show what you are building.

  • Pung only if it brings you closer to ready.
  • For all pungs or pure one suit, punging is well worth it.
  • Don’t pung while aiming for seven pairs.

Defend with void suits

The best defensive clue in Sichuan mahjong: every player’s void suit is on their name tag.

  • A player’s void suit is always safe to discard to them: they can never win on it.
  • While a player still holds void-suit tiles (still throwing their void), they cannot win yet.
  • Someone showing two or three pungs of one suit is likely going for pure one suit: that suit is dangerous, the others are safer.
The player across has punged these three dot sets and voided characters: characters are completely safe against them, dots are the most dangerous.

Once you are ready

Choose the wait that covers more tiles: a two-sided wait beats a single wait. The ready hint shows how many are still unseen — if it says 0, change your wait.

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